Games
Checking the Grids
Submitted by Aldon Hynes on Sat, 04/05/2008 - 13:12For the past fifteen hours or so, Second Life has been having significant problems and has been down much of the time. So, like many hard-core virtual world residents, I’ve used this as an opportunity to check in on some of the OpenSim based worlds.
My inventory on all of the grids seems to have gotten lost, a frequent problem on the OpenSim based grids, and my avatar has reverted to an OpenSim Ruth. Second Inventory may be a key to addressing this, and the latest version supports backing up and restoring objects on a few of the key OpenSim based grids.
Central Grid was up and running nicely. There wasn’t anyone logged in when I stopped by before. I partially uploaded some of my objects that I had backed up from Second Life Main Grid before it went down. I’ve logged back in, and find a few other people there. Unfortunately, chat and inventory are not responding, so it is pretty useless.
OSGrid was up and running nicely for a while. It gave random error messages claiming I was logged in, and I could not get Second Inventory to log in. For quite a period, I couldn’t get in with a regular Second Life client either. I’ve gotten back in, but I can’t change what I’m wearing. Chat has been sporadic as well.
I briefly checked into OpenLifeGrid, but not only was no one there, there was no thing around either.
I just wish some of the new virtual worlds that will be going into beta this month or over the next few months, that I saw at Virtual Worlds 2008 were up and running. They might really be the place to hang out.
On the other hand, I need to catch up on email, writing, housework, family time, and for that matter simply catching up on my sleep.
#vw2008 : A Users Perspective
Submitted by Aldon Hynes on Sat, 04/05/2008 - 09:57One of the sessions at Virtual Worlds 2008 was entitled, "Why Virtual Worlds Are The New Saturday Morning TV". Well, it is Saturday morning. I am home after recuperating from the show and Fiona, my six-year-old daughter, is watching Growing Up Creepy on Discovery Kids. Virtual worlds haven’t completely overtaken Saturday morning comics form my little digital native in generation avatar, but they are close. For while she can’t read well enough to do quests in Runescape or chat with other players, her total level there is already 249, with special strengths in woodcutting, firemaking, fishing, and cooking.
As I sit with her in Runescape from time to time, I use it as an opportunity to work on her reading. As messages appear on the screen we work on sounding out the words. The text seems much more compelling than stories about Tom, Dick or Jane.
She is very excited about the Habbo pillow that I brought home from the show, but she knows that it belongs to her, and her sisters, and I expect there may be battles over it.
When I explained the show, she wasn’t sure what I meant by Virtual Worlds, but she sure knew about Runescape, Neopets, Webkins, and many other virtual destinations. She offered the following commentary, which fits pretty nicely with what the folks at VW2008 were talking about:
If you get a chance to talk to them again, tell them that what kids really like is fun games. Like in Webkins, they’ve got a whole big arcade in their world, and there’s all kinds of different games, like the cooking game.
I remember it because it is like a competition and the judge will test it and see who wins. It’s really fun.
You can create a room. In Webkins you can create your own room, a whole house. You can create a bathroom. Isn’t that cool?
You have to make food for Neopets for dinner and lunch, like our world. It’s really cool. I think you can even make them have a shower or bath.
I also think you can, like, hmm, I don’t know how to say this, you earn money from those games I told you about. You have to buy stuff with it. I’m not sure, but I think you can buy clothes for the Neopets.
I really think you might be able to put some nice clothes and nice stuff for your Neopets, like in their whole room, a whole house.
That’s really all. That’s a lot, isn’t it. Oh, and one more thing, thanks for having time with me.
I’ve often felt that it is about time for Fiona to start her own blog. She can provide great political commentary, and she is now expanding into talking about marketing of emerging technology. Look out, world, at what happens when these generation avatar, digital natives start entering the workforce.
Blogger's Notebook #vw2008
Submitted by Aldon Hynes on Fri, 04/04/2008 - 10:57There is so much interesting stuff at Virtual Worlds 2008. I need to find some time to sit down and write about all of it in a good format. I also need to find a chance to rest a little. I was up late late night and early this morning. On top of that, I don't want to miss anything. The keynotes, panels and discussions are fascinating.
So, quick thoughts that I hope to get back to: 3DConnection, the 3D mouse by Logitech. Very cool. Needs a little work in a few areas. Has some very interesting potential for some sort of vMTV, Guitar Hero, DDR, machinima mashup. I wanna play with that.
Qwak. When I first got here, someone asked if anyone really uses it. They have a booth here and I learned a little bit about people using it. Then, I was at a panel where a guy talked about great success with Qwak as a gateway drug to harder core virtual worlds. Yup. Qwak is another one to keep an eye on.
Barbie Girls, Neopets, Virtual MTV, and the coming VLES. Generation Avatar. These folks get virtual worlds in a way that Linden Lab just doesn't. Linden Lab needs to find someone they can steal from one of those groups if they want to make Second Life into what it can and should be. Meanwhile, all the educators in Second Life, they need to connect with the folks at the Action Coalition for Media Education (ACME). I don't know how much ACME is looking at Virtual Worlds, but it is an area that needs a lot of focus.
Plenty of other notes. A discussion with Pathfinder Linden, folks from VastPark, and others.
#vw2008, The big picture
Submitted by Aldon Hynes on Thu, 04/03/2008 - 12:50(Originally submitted to SLNN.COM)
The collateral provided in the Virtual Worlds 2008 conference bag provides an insight into the views of firms attending the conference.
SLNN and the Washington Post
Submitted by Aldon Hynes on Wed, 04/02/2008 - 18:24Today, Dana Milbank wrote this column about yesterday's hearing on Capitol Hill about Second Life. He had a very different perspective than I did, and I wrote this comment on his column:
As the business editor for the Second Life News Network, I also attended the hearings of the Subcommittee on Telecommunications and the Internet, or at least I assume it was the same hearing. You can read my coverage about it at SLNN.COM
The hearing I attended addressed issues of businesses like IBM and Chevrolet using Second Life. It talked about government agencies like NOAA and NASA. It talked about non-profit groups like the American Cancer Society and the autistics.org.
Issues about consumer protection, child protection and terrorism were addressed. Since this was a hearing of the Subcommittee on Telecommunications and the Internet issues of broadband penetration, the digital divide and net neutrality were also key.
The witnesses that I saw were not goofy characters. They included an executive from one of the most successful companies in the emerging virtual worlds market, as well as a vice president of research at IBM. Half of the witnesses had Ph.Ds.
People have suggested that if you want serious news and meaningful explorations of the issues you should read at the Washington Post. If you want goofy characters you should read the media produced by people in Second Life. Looking at this article and my article, I would like to suggest that perhaps this is backwards.