Media

Media

Sound View Community Media, The Other Side of the Story

As I was working on my blog post about the DPUC and Sound View Community Media (SVCM), I called around to many people to get opinions about SVCM and the DPUC draft decision. Most of my friends were highly critical of SVCM. They described the group as an unresponsive clique of insiders who were not interested in transparency or outreach.

However, one person suggested that if I feel so strongly about community media, perhaps I should become the new designee of the First Selectman of Woodbridge and attend SVCM’s board of director’s meeting, which happened this morning.

Knowing the long, adversarial relationship between people at Sound View and people involved with community media in Woodbridge, I was concerned about what the reaction would be to my presence or how productive the meeting would be.

I left extra time to get to their studios since I hadn’t been there before and I wasn’t sure how much traffic I would encounter. I arrived early and was greeted by Thomas Castelot, President of SVCM. Soon afterwards, David Zieff, a C.P.A. for the firm Friedberg,Smith, & Co., P.C. showed up. One of the first orders of business was Mr. Zieff presenting the Independent Auditor’s Report.

He joked, asking where the camera was. Fred Fawcett who is on the board of SVCM arrived and joined in the discussion about broadcasting the board meeting. Later on, I also expressed my desire that board meetings be televised. Dianne Auger, who serves as Chair of the board, Joe Lodato, who is the board’s secretary and Frank Borres also showed up. There was no designee from any of the other towns.

The discussion of the Independent Auditor’s Report was fairly quick. In 2007, SCVM had a small shortfall, mostly attributed to depreciation of equipment. The shortfall was larger in 2008 and this too was mostly attributed to depreciation of equipment. Yet at the same time, SVCM continues to upgrade its equipment, thereby avoiding the deferred maintenance issues that so many groups run into.

After the discussion of the Finances, several other topics were discussed. H.B. 6604 was brought up. SVCM and cable operators are in opposition to the bill and they do not believe the bill is going anywhere. One of the issues is that cable access committees have been having difficulties filling seats on their boards, and the bill would open things up for employees of cable companies to sit on the community access committees. This sounds a little too much like having the fox guard the henhouse.

Another aspect of the bill would require new cable companies to offer the same or better access and video quality than what currently exists. The cable companies seem to believe that comparisons between the different companies cannot be judged that way. The method that AT&T uses for Channel 99 where subscribers select from a submenu the town government, public or educational channels is different from how Cablevision provides the service with each channel being different. People could argue that either method is better.

There was also a discussion about Cablevisions effort to move to statewide franchising and what this could do to cable access committees. Will cable access committees change substantially as a result of these changes in franchising? Did these changes in franchising play a role in the way the DPUC approached its decision? What happens as more cable companies come into Connecticut?

After the comments about the DPUC decision, I asked for a chance to introduce myself and talk a little bit about the concerns I was hearing. I spoke about my commitment to community media and my hopes that we could get past some of the historic enmity and move towards what is best for community media for all of us.

In the President’s report, Tom had spoke about feeling vindicated by the DPUC’s draft decision. I commented that the vindication sounded a lot like the vindication a schoolboy feels when being called into the principal’s office for not doing well in school. The student might feel vindicated by not being suspended, but we should be looking for much more. Community media is too important to be merely avoiding suspension.

Some of the discussion around the budget was about money spent on legal costs as well as on hiring a lobbyist. I noted that my wife works both as a registered lobbyist and as a community organizer and in my opinion, what SVCM needs is not a lobbyist but more community organizing.

I was pleasantly surprised at how well my little diatribe as received. One person commented that it reminded them of the enthusiasm of the early days of SVCM and hoped we might be able to return to those days. We proceeded on to an interesting and lively discussion.

Fred Fawcett spoke about wishing that the Amity Board of Education meetings could be available to subscribers in Orange as well as in Woodbridge, since Orange is part of the Amity school district, and the recent board meeting discussing the presentation of ‘Rent’ by the Amity Theatre Department apparently generated a heated board meeting.

Frank Borres also spoke about regionalization and expressed concern that Woodbridge has an active designee and there was no designee from the Bridgeport Mayor’s office at the meeting. I expressed a similar concern as well as a hope that Woodbridge and Bridgeport could find ways to collaborate with community media as opposed to it devolving into urban versus suburban conflict.

Hopefully, some of the other towns can also be convinced to send designees to the next meeting. Beyond that, I expressed a hope that as we find ways of moving past previous antagonism, we might find ways for people from different communities to work together. As an example, I would love to see an education program produced as a joint effort by high school students from Woodbridge and Bridgeport.

SVCM expressed a desire to get copies of programs from Woodbridge that they could rebroadcast and or make available on demand on their website. It was explained to me that much of the conflict has been over control and ownership. SVCM maintained they didn’t want any ownership of the content, only the rights to retransmit it. This seems reasonable to me. My suggestion is that towns should make their video content available to SVCM and anyone else that wants it under a creative comments license. Now, I need to come back to the folks in Woodbridge and see what their side of this part of the story is.

After the meeting, I was given a tour of the SVCM facilities and talked a little bit about what is involved in putting on a show. With the number of people with their own video equipment these days, it appears very easy for anyone to set up a show on community access and I would hope a lot of videobloggers might look into this as a means of expanding their audience.

Specifically, for Sound View, you need to commit to 13 episodes, and you need to have at least four prepared ahead of time. This will give them the ability to repeat episodes if for some reason you run into difficulties getting an episode produced during the run of your show. The episodes can be delivered as DVDs which they then transfer to their server.

One idea that I’ve talked about one this blog before is the idea of a locally oriented news show based on hyperlocal citizen journalism and the blogs. It appears as if such a show might be fairly easy to produce.

If you want to use the Sound View equipment, you need to go through training. They essentially have two levels of training. The first is to use their equipment for videography and editing. It is a four-week class with much of the focus on using the editing system. Upon completing that it is possible to take additional one on one classes to learn to use their higher end equipment, including a small studio.

They also have a studio class for people wanting to use their large studio which is used for live productions. Currently Sound View has five or six shows produced live each week. This requires a team of six to nine people. SVCM requires that a team that will work together be trained together. This is in part because they’ve found people are unlikely to volunteer for other people’s shows, so you need to build a solid team to do the show.

I discussed methods of trying to promote more cooperation between producers. For example, setting up a mailing list or a Ning page for producers to communicate beyond the walls of the studio. The idea was well received and goes on my todo pile, along with several other ideas that I have.

As the media landscape changes, I believe that community media, particularly in the form of PEG channels becomes more and more important. If I can find a way to make community access programming much more successful here in Region 2 and in Connecticut, I’ll give it my best.

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Draft Decision by DPUC about Sound View Community Media (SVCM)

Last week, I received a copy of the DPUC’s draft decision on Docket 08-06-03, the DPUC Investigation of the Sound View Community Media, Inc. (SVCM). The draft decision ‘finds that Sound View Community Media, Inc. (SVCM) is capable of continuing as the community access provider in the Cablevision of Southern Connecticut L.P. (Cablevision) service area with modifications to its funding and Board of Director meeting policy.’

This is despite the fact that, according to their draft decision, ‘The Advisory Council claims it has no relationship with SVCM and any relationship that exists is considered adversarial… The Advisory Council also criticizes SVCM for removing a non-voting Advisory Council-specific seat from its Board of Directors and for attending only two Advisory Council meetings…The Advisory Council believes that SVCM has no intention of forging relationships with the various towns in the Cablevision service area that wish to maintain town-specific Educational and Governmental oriented programming’.

My understanding of the following DPUC Draft Decision is that SVCM is currently the community access provider in the Cablevision of Southern Connecticut L.P. (Cablevision). It covers six municipalites, Fairfield, Milford, Orange, Woodbridge, Bridgeport and Stratford. Of these six town, only one, Fairfield, reports 'a cordial and reasonable relationship with SVCM'. The report says Milford 'does not desire a relationship with SVCM'. Orange 'expressed the opinion that SVCM cannot be trusted to honor a business relationship'. Woodbridge 'believes its relationship with SVCM is strained and unproductive with no communications except for Board of Director (BOD) meetings and Department matters... Woodbridge is particularly concerned with SVCM’s exclusion of its representative from portions of its BOD meetings on two separate occasions' Bridgeport and Stratford did not express any opinion. In other words, three of the six towns do not approve of SVCM, two didn't respond, and only one approves, and yet the DPUC believes that SVCM.

So, what is this really all about? Cablevision collects $100,000 per year from its subscribers to cover costs of Public, Educational, and Government Access channel coverage in the area. This money then goes to SVCM. Is the money that SVCM received being properly spent? Is it going to the towns producing the content? Is their sufficient accountability and transparency?

It seems as if the towns and the advisory committee do not believe so, but that the DPUC does not care. Indeed, according to the draft decision by the DPUC, their hearing into the matter was a closed hearing. It appears as if what started the review was a letter from State Sen. Joe Crisco asking that the DPUC ‘review SVCM’s conduct in barring a Woodbridge ex-officio member from one of its quarterly meetings.’

Instead, the DPUC found ‘little or no evidence was presented against SVCM’s public access operations.’ Apparently, the DPUC does not consider transparency or accountability to the public as a significant factor. Perhaps it is time to start holding the DPUC accountable.

As we look at what has happened in other parts of business and government without adequate transparency and accountability, we must seriously question the DPUC draft decision. This is further compounded by concerns about the collapse of local newspapers and the increased need for strong public, educational and government access channels.

This is a draft decision, and people are encouraged to contact the DPUC to comment on the draft decision. We need to significantly increase the transparency and accountability of all media and government agencies.

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#newsout Pregame

I am on the train heading into Boston for #newsout where participants will struggle with "What happens when the newsroom lights go out?" The focus will be on who will watch the government as newspapers close. It is a topic near and dear to my heart.

The first speaker is Steven Clift. Mr. Clift has been involved with e-Democracy efforts since 1994 and is a frequent speaker on the topic. I’m on a few mailing lists that he runs and he asked people on the lists for feedback on good examples of e-Democracy. He shared his slides on the Internet and I’ve looked through them on the train ride up.

During coffee before the conference, I spoke with Mr. Clift who spoke about having lots of examples of e-Democracy, but few of them are very deep. The question that I want to see addressed is how do we increase the depth of involvement, or the level of engagement in our democracy, through technology and beyond.

With that, Mr. Clift has taken the stage.

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CT News Wire

Currently, in Connecticut, there are 115 state agencies. There are 169 municipalities, 151 State Representatives, 36 State Senators, and numerous advocacy organizations. Many of them have communications directors sending out press releases and media advisories. Beyond that candidates running for public office and others may want better ways of reaching potential voters and bloggers and citizen journalists are always looking for better ways to get information.

In order to address this, I have set up a Google Group, CTNewsWire that agencies can send press releases to and bloggers and citizen journalists can subscribe to or check online for any recent press releases.

The current intention is to keep this as a loosely moderated list focused on Connecticut issues. However, if it gets over run by spam, we will have to have it more heavily moderated. If you’re interested, please join the list and help agencies start using it. Press releases can be mailed to ctnewswire -at- GoogleGroups.com

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#engageexpo Day 2 Recap – Interactive Sense Making

I spent much of the second day at Engage! Expo like I did at the first; taking notes and tweeting during the sessions then heading back to the press and speakers room during the breaks to recharge my batteries and compare notes with friends. In many ways, it was an interactive way of making sense of the conference, which seems somehow appropriate, because the most important theme to me of the second day was interactive sense making.

It started off with a fireside chat with Jack Buser, Director of PlayStation Home. Jack was enthusiastic about his subject, almost to a fault, but when you got past the superlatives and the ‘That’s a great question’ responses and when you got past the lack of enthusiasm for Home by some PlayStation gamers, PlayStation Home is really an interesting idea.

Forget for a moment the comparisons to Second Life and the concerns about being able to create or upload user generated content. The real message of PlayStation Home is that gaming is a social activity. It used to be that it took place as gamers brought their consoles to friends’ living room and spent the evening gaming together. Now, with PlayStation, you can play together over the Internet without all those incontinences of travel. Yet something is lost, all the out of character discussions of which game to play, which strategy to adopt and the spilled cans of Red Bull.

PlayStation Home seeks to bring that back, so that people can gather virtually, talk together about their plans and then launch into the game. Yes, perhaps some people still gather in living rooms. Yes, perhaps some people gather on Skype or IM to work out their strategies, but Mr. Buser maintained that the three dimensional virtual world of Home is better suited for it. He pushed this further to talk not only about planning a campaign, but also to listen to music or watch videos together. He started off by talking about PlayStation Home as a social network, instead of as a game or virtual world. In that context, Home is compelling and provides an interesting opportunity for interactive sense making.

The first session after the chat that I attended was Sally Schmidt, Executive Producer of Circle 1 Network, talking about how to ‘Tap Into the Emotional Triggers Of Tweens’. They had done a study for the top sites for engaging tweens, and came up with Club Penguin and Neopets leading the list.

Looking at what made these, and other sites engaging, they came up with their Five Cs of Engagement:
Creativity, Collection, Caring, Community and Competition. Tweens want to create their look and the environment. They want to collect virtual goods. They want to care for pets in virtual worlds as well as donate to causes or find ways of being more caring for the environment. They want to be part of a community and they want to compete at games, on leader boards and so on. Ms. Schmidt noted that different sites focused on different mixes of these five Cs.

She was followed by Ted Sorom, CEO of Rixty. Rixty presents itself as “an alternative payment system for today's online youth” and Mr. Sorom presented the statistics on why Rixty was needed. There are close to 26 million youth in our country, spending $30 billion a year. $12.8 billion is spent on education, which works out to be about $10 a week per youth. So, where are youth spending their money, and how do you get them to spend it in your virtual world?

Mt. Sorom said that most youth spend money in the form of cash at local stores or malls. Much of this is because there aren’t good options for youth to be able to spend money online. Less that 3.5% of teenagers have credit cards and only about 13% have checking accounts. Even for those that do have accounts, these accounts are typically set up and monitored by parents. Youth want to spend money the way they want without being monitored by parents and spending cash at the mall is much less controlled.

The session ended with Jouni Keranen, President of iLemon talking about International Strategies: VWs Around The World. The key message was know your audience and act appropriately. He noted that the average revenue per user (RPU) in China was about 20% of the typical RPU and that Japan had very high RPUs. He spoke about the importance of having mobile as part of your strategy in Japan and being prepared for surprising sub-cultures taking over your community.

These sessions all seemed to focus on knowing your audience, but did not talk a lot about interactive sense making.

I had to leave early for a client meeting, so I only made it to one more session.

It started off with Jesse Cleverly of Connective Media talking about Narration And Engagement In Virtual Worlds: The Future Of Narrative. It was a fascinating talk. He spoke about the importance of narrative, especially as we move into a post-television era. He said the speech he was giving was very similar to one he had delivered eight years ago at MIT and that things really haven’t changed all that much. He touched on his days at the BBC working on storytelling after television.

He talked about the importance of the story and maintained that if you get caught up in the technology, or the RPUs, you are not going to be engaging. He talked about good story tellers not changing the outcomes of their stories based on what people in the audience asked for, and those same story tellers not asking the audience to make up the rest of the story.

He talked about how film had started off focusing on the base emotions in Maslow’s hierarchy of needs and only over a hundred years getting to the higher levels and suggested that perhaps it may take a long time for virtual worlds to make the same progression.

He touched on the idea of the universal stories and how stories help us make sense out of the gossip. He talked about the importance of developing the characters and choices that a character makes under pressure. Then he told a story and questioned how that story could be told in new media.

As I listened to him, I thought of Neil Postman and building a bridge to the eighteenth century. If the technology isn’t helping us grapple with the fundamental issues of life, what good is it? He was a great speaker and I appreciated much of what he said, but something didn’t seem right to me.

Mr. Cleverly was followed by Philippe Moitroux, CEO of TAATU. Mr. Moitroux spoke quickly and far from the mic. He was hard to understand, and was in the unenviable position of speaking after Mr. Cleverly. He asked the question, “Can old media be the pain-killer for new media?” It is a good question and one that I want to write more about. I think it applies very well to what is going on with newspapers. Blogs, Twitter and other online tools can provide ways to increase engagement in newspapers. It also started to crystallize my reaction to Mr. Cleverly.

Mr. Moitroux was followed by Daniel Buelhoff, Head of Business Development and Community Management for sMeet. Like Mr. Moitroux, Mr. Buelhoff spoke about people gathering in community to interactively make sense of what they were encountering in the traditional media. This is where things started taking more shape. Mr. Cleverly was talking about interactive narrative and how it was failing in virtual worlds. Yet perhaps it isn’t interactive narrative that matters but the interactive sense making, which includes reacting to narrative, that matters in virtual worlds.

I asked him what he thought about this idea and he responded that virtual worlds currently have no stories in them to make sense out of. He compared them to fancy movie theatres with no movies in them. Instead, he believes virtual worlds should have stories that can be explored, perhaps like Brave New MOO so many years ago.

A key concern for him was to have the story teller control the story. Yet when I tried to look at this from a larger perspective, it raised the underlying question. Do we believe that we control our own stories, or are we simply the victims of fate? As I thought more about it, I thought of the anthropologists trying to capture stories in the wild. Their presence and efforts to gather the stories, change the stories. Perhaps this fits to stories told in virtual worlds. Perhaps, by telling the stories, we change them. Perhaps this is part of what motivates political activism, the hope that one can change the stories.

There is much more to explore about this, but for now, I want to end with a final thought. Perhaps virtual worlds should be nothing more than great theatres with no stories. Sure, they can provide a stage, costumes, props and the like, but the people themselves come and act out the stories, just as we act out the stories in our daily lives.

Perhaps, Mr. Cleverly’s desire for the storyteller to maintain control over his own story is little different than the desire that we all feel in trying to control the stories of our lives.

How do we interactively make sense out of all of this? I’m not sure. Writing this blog post is part of the process, as will be responding to any comments or emails I receive. The discussions on Twitter and in the press room are all part of this same interactive sense making and by focusing on interactive sense making, that might even change the stories, perhaps we can come up with a better response to the engaged existentialist.

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