Maple Road Trip

Today, is the first day of the 19th Annual Hebron Maple Festival. We will be heading up to check out the 'CT Valley Siberian Husky Club' dog sled exhibition, the Greyhound Adoption Agency, A 'Historical Quilt Exhibition', blacksmiths and woodworking and of course have some Maple cotton candy, and perhaps some sugar on snow, if there is any snow left up there.

I’ve had maple sugar on my mind over the past few days, during my brief chances to do a little websurfing and stumbled across to sites worth highlighting. Grandma Wren’s blog post Maple Sugar Season - learning activities to share with your children. It has thirteen links well worth following. What is not listed as a link to Vermont Public Radio’s show about Maple Sugar Time.

It should be a sweet day.

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Championing Citizen Involvement Through Social Media

I thought it was pretty cool when I received an invitation on Facebook to testify before the Connecticut General Assembly Judiciary Committee. I thought back to four years ago, when my wife Kim ran for State Representative. Back then, I was told that 85% of people did not know who their State Representatives were. I suspect it is an even smaller group of people that have ever testified, been asked to testify or even considered testifying before a state legislative hearing. Now, I am receiving messages from a State Representative in a different district whom I had friended on Facebook to come testify.

Yet the invitation isn’t really that surprising to people who follow the role of social media in politics. Rep. Gary Holder-Winfield has been participating in MyLeftNutmeg, a progressive blog in Connecticut since July 2006, long before he became a State Representative. He’s active on Twitter and Facebook, using Twitter to update his Facebook status.

With this in mind, I was somewhat bemused by Andy Bromage’s article in the New Haven Advocate, Gary Is Facebooking on the Job. Andy starts off by writing, “The Judiciary Committee joined the group Lawmakers Who Look Like They're Not Paying Attention.” If you missed his subtitle, “Why tweeting lawmakers are good for democracy”, it would be easy to think that Andy is criticizing Rep. Holder-Winfield. A better title might have been something like Gary Uses Facebook to be a More Effective State Representative.

I’ve been following Rep. Holder-Winfield on Twitter for a while. I’ve gotten into good discussions with him there as have others that I respect. What Rep. Holder-Winfield is doing is a good example of how to champion citizen involvement through social media. We need more people doing the same.

Christine Stuart has an article in CTNewsJunkie, Rell Enters The World of Social Media. The article notes that Gov. Rell, unlike Rep. Holder-Winfield does not actually post herself. Instead, she tells her staff what to say. Even with that, she has less than a dozen tweets, none of which are particularly engaging.

I’m doing my part in social media as well. Connecticut NORML has set up a Facebook group and is asking people on contact their state legislators to support various bills including HB 5175, An Act Concerning the Medical Use of Marijuana. I contacted my State Representative and she said she supported the bill, but that it is currently stalled in the "Joint Committee on Judiciary".

It turns out that besides, Rep. Holder-Winfield, I’m also friends with Sen. Andrew McDonald and Rep. Mike Lawlor on Facebook. They are the co-chairs of the Judiciary Committee. I’ve invited them to join the Connecticut NORML group on Facebook and to support HB 5175. If they ever get around to having a hearing on it, I hope Rep. Holder-Winfield will invite his Facebook friends to come testify.

Facebook, Twitter and other social media tools can provide a great way to improve citizen involvement in our government. I’m glad that Rep. Holder-Winfield is making good use of it and I hope other elected officials will as well.

#FollowFriday after #digiday

@JasonDPG @ggertz @LorenDavie @JennKim @chaimhaas @RobWilk @ScottyMonty @sweetbitters @jasonbreed @ckieff

As I did last time, I’m writing a blog post talking about whom I’m following for #FollowFriday and why I’m following them. This post will get picked up by TwitterFeed to become a Tweet and will then get passed over to Facebook and beyond.

This week, I attended Engage! Expo on Tuesday and Wednesday, and then DigiDay on Thursday. I followed quite a few new people and picked up quite a few new followers. As of my writing of this, I am now seven people short of following 1600 people on Twitter and six people short of being followed by 2000 people. I don’t pay much attention to these numbers, but 2000 is such a nice round number.

What is more important is the conversations I have with my online contacts. I use Twitter Search and PeopleBrowsr to keep these conversations straight instead of sounding like a cacophony. I weed my lists and find new people to join the conversation with.

DigiDay was particularly good. I followed a bunch of new people and had some great conversations. @JasonDPG did a great job of emceeing the show both at the podium and on Twitter. One of the first people I met online at DigiDay was @ggertz. He was providing some good play-by-play twittering. Yet at one point, his laptop started losing power. He asked if anyone had a Dell power supply that he could use to recharge his laptop with. My laptop is a Dell and so he recharged off of my power supply a couple times during the conference. In addition, he’s doing some interesting work building websites, and was one of the people that talked about working with Social Media and CRM.

@LorenDavie @JennKim and @chaimhaas also did some great play-by-play tweeting of the conference and I’m glad to have connected with them as well. One discussion that was particularly interesting was about how new people can discover interesting people to follow. #FollowFriday is a good starting point. @RobWilk of ChaCha and @ScottMonty of Ford were two of the speakers that did especially well.

Two other people that deal with CRM and Social media are @sweetbitters and @jasonbreed . However, @sweetbitters Twitter comment about deciding about whether to try and get in the Emerging Artists Showcase at Falcon Ridge particular caught my attention. I need to follow up with several of these people.

The last person on my #FollowFriday list, this day after #DigiDay is @ckieff. I’ve met him at other shows. He works for Ripple6 and I think both he at Ripple6 really get Social Media. I’ve talked before about Ripple6 and Gannet. I think it is a great combination and I’m looking for future news about what they are doing together. Unfortunately, I couldn’t get any good information from #ckieff about what might be in the pipeline, so my next post about that will either have to wait or may have more conjecture and suggestions than hard facts.

So, that is it for this weeks edition of #FollowFriday. Let me know whom else you are following that you think I should follow.

#engageexpo Day 2 Recap – Interactive Sense Making

I spent much of the second day at Engage! Expo like I did at the first; taking notes and tweeting during the sessions then heading back to the press and speakers room during the breaks to recharge my batteries and compare notes with friends. In many ways, it was an interactive way of making sense of the conference, which seems somehow appropriate, because the most important theme to me of the second day was interactive sense making.

It started off with a fireside chat with Jack Buser, Director of PlayStation Home. Jack was enthusiastic about his subject, almost to a fault, but when you got past the superlatives and the ‘That’s a great question’ responses and when you got past the lack of enthusiasm for Home by some PlayStation gamers, PlayStation Home is really an interesting idea.

Forget for a moment the comparisons to Second Life and the concerns about being able to create or upload user generated content. The real message of PlayStation Home is that gaming is a social activity. It used to be that it took place as gamers brought their consoles to friends’ living room and spent the evening gaming together. Now, with PlayStation, you can play together over the Internet without all those incontinences of travel. Yet something is lost, all the out of character discussions of which game to play, which strategy to adopt and the spilled cans of Red Bull.

PlayStation Home seeks to bring that back, so that people can gather virtually, talk together about their plans and then launch into the game. Yes, perhaps some people still gather in living rooms. Yes, perhaps some people gather on Skype or IM to work out their strategies, but Mr. Buser maintained that the three dimensional virtual world of Home is better suited for it. He pushed this further to talk not only about planning a campaign, but also to listen to music or watch videos together. He started off by talking about PlayStation Home as a social network, instead of as a game or virtual world. In that context, Home is compelling and provides an interesting opportunity for interactive sense making.

The first session after the chat that I attended was Sally Schmidt, Executive Producer of Circle 1 Network, talking about how to ‘Tap Into the Emotional Triggers Of Tweens’. They had done a study for the top sites for engaging tweens, and came up with Club Penguin and Neopets leading the list.

Looking at what made these, and other sites engaging, they came up with their Five Cs of Engagement:
Creativity, Collection, Caring, Community and Competition. Tweens want to create their look and the environment. They want to collect virtual goods. They want to care for pets in virtual worlds as well as donate to causes or find ways of being more caring for the environment. They want to be part of a community and they want to compete at games, on leader boards and so on. Ms. Schmidt noted that different sites focused on different mixes of these five Cs.

She was followed by Ted Sorom, CEO of Rixty. Rixty presents itself as “an alternative payment system for today's online youth” and Mr. Sorom presented the statistics on why Rixty was needed. There are close to 26 million youth in our country, spending $30 billion a year. $12.8 billion is spent on education, which works out to be about $10 a week per youth. So, where are youth spending their money, and how do you get them to spend it in your virtual world?

Mt. Sorom said that most youth spend money in the form of cash at local stores or malls. Much of this is because there aren’t good options for youth to be able to spend money online. Less that 3.5% of teenagers have credit cards and only about 13% have checking accounts. Even for those that do have accounts, these accounts are typically set up and monitored by parents. Youth want to spend money the way they want without being monitored by parents and spending cash at the mall is much less controlled.

The session ended with Jouni Keranen, President of iLemon talking about International Strategies: VWs Around The World. The key message was know your audience and act appropriately. He noted that the average revenue per user (RPU) in China was about 20% of the typical RPU and that Japan had very high RPUs. He spoke about the importance of having mobile as part of your strategy in Japan and being prepared for surprising sub-cultures taking over your community.

These sessions all seemed to focus on knowing your audience, but did not talk a lot about interactive sense making.

I had to leave early for a client meeting, so I only made it to one more session.

It started off with Jesse Cleverly of Connective Media talking about Narration And Engagement In Virtual Worlds: The Future Of Narrative. It was a fascinating talk. He spoke about the importance of narrative, especially as we move into a post-television era. He said the speech he was giving was very similar to one he had delivered eight years ago at MIT and that things really haven’t changed all that much. He touched on his days at the BBC working on storytelling after television.

He talked about the importance of the story and maintained that if you get caught up in the technology, or the RPUs, you are not going to be engaging. He talked about good story tellers not changing the outcomes of their stories based on what people in the audience asked for, and those same story tellers not asking the audience to make up the rest of the story.

He talked about how film had started off focusing on the base emotions in Maslow’s hierarchy of needs and only over a hundred years getting to the higher levels and suggested that perhaps it may take a long time for virtual worlds to make the same progression.

He touched on the idea of the universal stories and how stories help us make sense out of the gossip. He talked about the importance of developing the characters and choices that a character makes under pressure. Then he told a story and questioned how that story could be told in new media.

As I listened to him, I thought of Neil Postman and building a bridge to the eighteenth century. If the technology isn’t helping us grapple with the fundamental issues of life, what good is it? He was a great speaker and I appreciated much of what he said, but something didn’t seem right to me.

Mr. Cleverly was followed by Philippe Moitroux, CEO of TAATU. Mr. Moitroux spoke quickly and far from the mic. He was hard to understand, and was in the unenviable position of speaking after Mr. Cleverly. He asked the question, “Can old media be the pain-killer for new media?” It is a good question and one that I want to write more about. I think it applies very well to what is going on with newspapers. Blogs, Twitter and other online tools can provide ways to increase engagement in newspapers. It also started to crystallize my reaction to Mr. Cleverly.

Mr. Moitroux was followed by Daniel Buelhoff, Head of Business Development and Community Management for sMeet. Like Mr. Moitroux, Mr. Buelhoff spoke about people gathering in community to interactively make sense of what they were encountering in the traditional media. This is where things started taking more shape. Mr. Cleverly was talking about interactive narrative and how it was failing in virtual worlds. Yet perhaps it isn’t interactive narrative that matters but the interactive sense making, which includes reacting to narrative, that matters in virtual worlds.

I asked him what he thought about this idea and he responded that virtual worlds currently have no stories in them to make sense out of. He compared them to fancy movie theatres with no movies in them. Instead, he believes virtual worlds should have stories that can be explored, perhaps like Brave New MOO so many years ago.

A key concern for him was to have the story teller control the story. Yet when I tried to look at this from a larger perspective, it raised the underlying question. Do we believe that we control our own stories, or are we simply the victims of fate? As I thought more about it, I thought of the anthropologists trying to capture stories in the wild. Their presence and efforts to gather the stories, change the stories. Perhaps this fits to stories told in virtual worlds. Perhaps, by telling the stories, we change them. Perhaps this is part of what motivates political activism, the hope that one can change the stories.

There is much more to explore about this, but for now, I want to end with a final thought. Perhaps virtual worlds should be nothing more than great theatres with no stories. Sure, they can provide a stage, costumes, props and the like, but the people themselves come and act out the stories, just as we act out the stories in our daily lives.

Perhaps, Mr. Cleverly’s desire for the storyteller to maintain control over his own story is little different than the desire that we all feel in trying to control the stories of our lives.

How do we interactively make sense out of all of this? I’m not sure. Writing this blog post is part of the process, as will be responding to any comments or emails I receive. The discussions on Twitter and in the press room are all part of this same interactive sense making and by focusing on interactive sense making, that might even change the stories, perhaps we can come up with a better response to the engaged existentialist.

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My Interview with a Gremlin


At Engage! Expo, I had my first opportunity to Interview a Gremlin. It all happened fairly quickly and all I had was an old camera take a tape of a laptop screen, so I apologize for the low quality video. However, it does give a sense of what is coming with some fascinating interfaces.

Perhaps the most interesting vendor to me at Engage Expo was Animazoo. They have a motion capture suit that you can wear which can capture a person’s motions and use it to control an avatar. Their current version is a high end, expensive device, but they are working on a consumer version which should become available around Feb 2011 for around $400. Developer’s models, which will be more expensive should start becoming available in Dec 2009.

I spent a bit of time talking with the folks involved. First, I spoke with the folks at the booth. Then, they had their connection to their lab back in England up and running, so I spent a bit of time talking with Matt the Gremlin in the UK. As we talked I thought, this would make a great interview. If we were doing it scripted and planned ahead, I could have set up something like Fraps to capture the screen. Instead, it was completely ad hoc and off the cuff. I asked permission, took out my beat up old video camera and did a quick video.

It isn’t high quality, but it illustrates, quite nicely I believe, what can be done with this motion capture suit and a little bit of software. If we could do this, using a $400 device, existing software, and no planning, just imagine what you could do with an art department creating some fascinating avatars and carefully scripting and storyboarding the action. Let’s push it a little further. Think about what you could do with a dozen people in these sort of motion capture suits; a football game between the orcs and elves; a fascinating dance party for seven year old girls, all of this coming to the consumer market. The possibilities are endless. What are your thoughts?

So, the quality of my first interview with a gremlin may not be all that high quality, but it certainly was memorable, and I’ll treasure this experience of my first interview with a gremlin.

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