Games
The Middletown, CT Ingress Business Development Council
Submitted by Aldon Hynes on Fri, 05/31/2013 - 20:44When I became an Ingress agent, nearly two months ago, the recruiting agent, a friend from New York City, expressed concern that I might not have as many opportunities to gain experience and rise through the ranks, as I would if I lived in the city. However, I work in Middletown, CT, which turns out to be a great place for advancement in Ingress.
Middletown is surrounded by many great places for farming, and when you have the supplies you need, Middletown is the place to gain experience. Within walking distance of Main St downtown and the Wesleyan campus are around forty portals, which change hands nearly daily. Two days ago, nearly every portal was green. This morning they were all blue. Now, the majority are green again.
On top of this, several of the portals are great eating locations, from O'Rourke's diner at the north end of Main St and NoRa's Cupcakes nearby, to Tschudin's Chocolates further down Main Street, there are many great places to eat. One place I really like is Mondo's which is just across from the green with half a dozen portals near by.
So, if you're looking for a pleasant time building up your experience with Ingress, please consider visiting Middletown.
This post is sponsored by the Middletown, CT Ingress Business Development Council.
Ingress
Submitted by Aldon Hynes on Wed, 05/29/2013 - 21:01A month and a half ago, my brother invited me to play the game Ingress. It is an augmented reality game played on Android smartphones. The smartphone becomes a 'scanner' searching for "exotic matter", the energy in the game, and portals. All of this is tied to physical locations and the GPS on the smartphone is an important component.
There are two factions in the game, The Enlightened and The Resistance. Each faction tries to capture portals belonging to the other side, and from there, establish links between portals. These portals can be linked together in fields. Besides attacking and linking portals, you can also "hack" portals, to gain game pieces. As with many games, you gain experience and go up in levels.
In the six weeks that I've been playing, I've made it up to level seven, out of eight levels. I've captured many portals, created fields, destroyed fields, and gotten to meet some interesting people.
Over this time, my style of play has changed as I've become more experienced, gained more items and gotten to know people.
Beyond this, there is a whole complicated backstory, with information in YouTube videos, Google+ pages, and at various gatherings. The game is still in closed beta, but invites are becoming easier to get.
From the geeky side, it is a fun game, merging a virtual world with the physical world. There is plenty of strategy to explore. Yet the creative side is perhaps more interesting. As with other virtual games, the players are participating in an unfolding story. I haven't followed this story that closely yet, and I'm curious about to what extent the game play effects the way the story unfolds are takes shape.
As I have more time, I'll continue to level up, visit new portals, get to know the community better and perhaps start following the storyline more closely. It is a strange new world that I find fascinating.
Podcamp WesternMass
Submitted by Aldon Hynes on Fri, 03/29/2013 - 08:58Podcamp WesternMass is tomorrow and I've been following some of the discussions about ideas for different sessions. There has been a bit of talk about '101' sessions, introductions to various aspects of social media. I always worry about these sort of sessions, where there is an information based power imbalance; the person leading the session having lots of information, and many of the other participants mostly having questions. I know these sessions are important, but I prefer dialogues between equals, so I haven't stepped up to facilitate a session like this. If I did, I'd probably want to talk about broad based strategy issues. What is your goal or mission? What is your message? What is your audience? Perhaps a little bit of a discussion about metrics and all of it leading back to the ideas of intent and impact.
Intent and Impact are issues that I'm particularly focused on these days. What is your intent when you follow someone on social media? When you retweet them? When you post something of your own? What is your intent when you post or share a political comment or a cute picture? How does this fit into group dynamics and parallel processes between groups? How does it relate to Zeitgeist? I wonder how much other people are thinking about this or are interested in talking about this?
I'm also especially interested in some of the more geeky discussions. My good friend Joe Cascio is going to be talking about Bitcoin. I hope this will be a lively discussion, perhaps tying in other issues like alternative non-dollar based currencies, micropayments, point systems and other rewards, etc. I wonder if anyone else there is playing with Raspberry Pi. I could talk a little bit about that, but it probably wouldn't be a great discussion unless a few other geeky people gathered and we shared ideas and brainstormed about what could be done with Raspberry Pi.
Staying on the geeky thread, I'm interested in augmented reality. I was accepted into ProjectGlass, which means I may be getting a pair of Google Glasses soon. What will I be able to do with these? What else is out there for augmented reality? What else is out there for immersive glasses?
One of the things people talk a lot about with Google Glass is taking pictures and videos. We've seen Instagram take off. What else is happening or coming in digital photography and videography? Anyone playing with Vine? What about creating your own Instagram like filters with Photoshop or Gimp? Are their other video tools people should be looking at?
Here, I'm especially interested in mobile, and I wonder what else is coming in Mobile. What are some cool things people are doing with mobile that I'm missing? Are there tools to encourage creativity? Audio, pictures, video production and editing tools? HDR? Panoramas? 3D photography? New ways of looking at creativity? Anyone playing with SuperColider on Android? (I haven't had a lot of luck with it yet). How about Creatorverse? Ingress?
This gets me to what I think was the most valuable session for me from Podcamp last year. I think it was supposed to be about Evernote. I like Evernote. I'm kicking around Google Keep. I've used Onenote in the past, and I'm wondering if there are things that I can be doing with Onenote at work. I've also been interested in mobile audio note taking. "Note to self" spoken into the cellphone to launch an app that does speech to text note taking. Maybe there will be some discussion about these apps at Podcamp WesternMass.
However, only a couple people showed up at the Evernote session, so we sat around sharing ideas. I learned a lot about Evernote that day, and especially ideas about using IFTTT with Evernote. If you haven't checked out "If This Then That" ifttt.com and your a serious social media person, then you're really missing something.
I guess that gets to what I like best about Podcamps, going to sessions where you discover something unexpected, maybe even as the session goes off topic, and everyone gets engaged in the discussion. Because after all, engagement is a key goal in social media and it should be in Podcamp as well.
So, are you interested in any of these topics? Are there other topics your interested in? Let's build the discussion and momentum going into Podcamp WesternMass.
Can Empathy Be Taught? Online?
Submitted by Aldon Hynes on Tue, 03/05/2013 - 21:35For the CT Health Leadership Fellows Program this month, I've been reading Daniel Goleman's "What Makes a Leader?" In it, he asked, "Can Emotional Intelligence Be Learned?"
Being the social media person that I am, I wondered if we could look at this from a different angle, "Can empathy be taught online?"
My mind went to a few different videos. One was Randy Pausch Last Lecture: Achieving Your Childhood Dreams. The lecture is about an hour and a half long and is very powerful.
In the lecture he tells the audience:
OK, and so one of the expressions I learned at Electronic Arts, which I love, which pertains to this, is experience is what you get when you didn’t get what you wanted. And I think that’s absolutely lovely. And the other thing about football is we send our kids out to play football or soccer or swimming or whatever it is, and it’s the first example of what I’m going to call a head fake, or indirect learning. We actually don’t want our kids to learn football. I mean, yeah, it’s really nice that I have a wonderful three-point stance and that I know how to do a chop block and all this kind of stuff. But we send our kids out to learn much more important things. Teamwork, sportsmanship, perseverance, etcetera, etcetera. And these kinds of head fake learning are absolutely important. And you should keep your eye out for them because they’re everywhere.
Perhaps the head fake, the indirect learning, or when it comes to learning emotional intelligence, some sort of 'heart fake' is part of how empathy is learned or how it can be taught. If we learn by doing, perhaps we lead by example. Perhaps what matters in social media is not the content of the post, but the feelings that surround it. Perhaps, to twist McLuhan, it isn't even the medium that's the message, but the emotions that surround the experience of the medium.
Two other videos come to mind, and I always link them together. They are by Jane McGonigal. The first is Gaming can make a better world. The second is The game that can give you 10 extra years of life.
In the first video she sets up the importance of gaming, and in the second, she makes it intensely personal. The second also ties nicely back to Goleman's article. McGonigal starts off the second video saying that she is a gamer and because of that, she likes to have goals.
In this, she comes close to capturing the five components of emotional intelligence at work, Self-Awareness, Self-Regulation, Motivation, Empathy and Social Skill. She starts off by talking about the Top five regrets of the dying, all of which could me mitigated by playing more games.
She then explores the idea of post traumatic growth in contrast to post traumatic stress disorder. She notes that people experiencing post traumatic growth talk about how they end up doing things that make them happy, feeling closer to friends and family, better understanding who they really are, having a new sense of meaning and being more focused on goals and dreams. She notes that these are the opposite of the regrets of dying people, and I notice that they seem to mirror the five components of emotional intelligence at work.
So, what does it take to experience post traumatic growth? She talks about resiliency. As a side note, one of the Rabbis at the funeral I attended on Sunday made some comments about resiliency that sounded very similar. She described four types of resilience: physical resilience, mental resilience, emotional resilience, and social resilience. In the video, she suggests ways to build up these resiliencies.
Again, as a social media person, I'm wondering if there are ways to build up these resiliencies online. Are there things that can be shared via social media that will help others build up these resiliencies?
When I think about so much that is shared online, it is about the content itself; people praising or cursing the President or members of Congress. People advocating for various issues. Yet perhaps this is not making a difference, or, even worse, it is having a different effect than intended. Are people just becoming more polarized, more offensive by focusing on the content?
Where does indirect learning and emotions around the medium fit in? This is a thought I've been focusing a lot since the shooting in Sandy Hook. I've avoided, as much as possible, news reports going into the horror of the event. Instead, I've focused on sharing stories of people helping one another. I've especially been interested in posting pictures of cute animals, particularly when they are helping others. For example, Gentle Carousel Miniature Therapy Horses has many images and stories, that I believe can help build some of the resiliencies that McGonigal talks about.
Can empathy be taught online? Perhaps; perhaps by focusing on head fakes about resiliency. I'm trying to bring some of that into my social media footprint. Are you? What sort of impact are you having online?
Uplift: What's your SuperBetter Online Score?
Submitted by Aldon Hynes on Sun, 12/30/2012 - 15:27As I sit down to write this, I find that my Klout score is current 73, my score on PeerIndex is 65, and my stock is at 229 on Empire Avenue. Klout shows my top topics to be social media and social justice. PeerIndex has news, lifestyle and the arts as my top benchmark topics and on LinkedIn, the skills I've received the most endorsements in are Blogging, Social Media and Social Networking.
Yet I have to wonder, how much does this really mean? Are these the scores that matter? I remember one person describing HITS on a website as How Idiots Track Success. How influential am I really, what sort of impact am I really having? These are thoughts I think about as I struggle with setting my goals for 2013, especially as part of the CT Health Foundation's Health Leaders Fellowship Program.
I've been writing a bit about Jane McGonigal's TED talk, The game that can give you 10 extra years of life which she calls SuperBetter.
In SuperBetter, you work on building up physical, mental, emotional and social resilience. It is a great concept and it made me wonder, what my SuperBetter Online Score would be. How often do I read a post that stops and makes me think (+1 mental resilience)? How often do I stumble across something mind numbing or brain dead (-1 mental resilience)? How often do I see something that warms my heart and causes me to want to do something good for the people around me (+1 emotional resilience)? How often do I see something that makes me want to just quit (-1 emotional resilience)? How often do I see something that makes me feel more connected to friends on line (+1 social resilience)? How often do I see something that makes me want to hide in a cave and not talk to anyone (-1 social resilience)? I have skipped over physical resilience; I'm not sure I get much for pluses or minus physically from my online activities.
Wouldn't it be great if someone came a long with a game, perhaps as a mashup of Klout, StumbleUpon and SuperBetter, where a post could be rated, and optionally shared using these scores? Instead of simply 'liking' a post on Facebook, I could say it gave me a +1 mental resilience. I could chose which posts to share based on this, and make an effort to only share those posts that are increasing resilience in whichever areas I'm most interested in at the time.
At times, I could go back and see which friends have posted things that have been most uplifting. I could thank them for it, tell others about how uplifting I find them. For people posting material generating negative resilience, I could decide if I really wanted to keep following them. Perhaps even a back propagating neural network could be added, but that's probably pushing the envelope beyond the scope of this blog post.
As Facebook, Amazon, Google and other sites continue to refine their searches and recommendations, perhaps I would start getting more uplifting content. Perhaps brands and news organizations could start promoting their material in a more uplifting manner.
I'm probably too busy to write something like this myself, but perhaps I'll find some open source tools I could tweak to get close to this. So, if someone wants to steal this idea and implement it great.
So, what sort of SuperBetter Online Score is this blog post worth?