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Further Thoughts about First Person Shooter Games

Recently, Matthew Katz, a social media savvy doctor I've become friends with put up a blog post, Defending Our Youth: No First Person Shooter Video Games. I've shared his blog post and there has been a very interesting discussion on the topic which I will try and summarize and add my own comments.

Dr. Katz wrote this as part of a larger opus dealing with gun violence from a public health framework. This is an important framework that we should be working within as we try to address issues of gun related violence in the United States.

Much of the discussion around gun control seems to be black and white thinking. Some are suggesting all guns should be illegalized and the second Amendment should be repealed. Others are suggesting that no new gun controls should be put in place, and instead, that more people should carry guns. It seems like the more reasonable viewpoint is somewhere in the middle, where access to certain types of guns should be made much more difficult.

Similarly, there is the discussion about video games. Some people call for banning video games. Others say absolutely not. Dr. Katz seems to come closer to a more reasonable middle ground by looking at access to a specific set of video games, first person shooter games.

I am a big proponent of gaming. I believe we should be using ramification to change many aspects of our society and I hope to write more about some of these ideas later. Games, like guns, are tools. They can be used a lot of different ways.

So, with that, let me get to some of the comments I received on my Facebook wall about Dr. Katz's blog post. Much of the discussion has been around different types of games, some not even video games. I played a lot of Dungeons and Dragons back in the 1970s. At that point, it was paper, pencils, dice and a lot of imagination. Yes, there was violence in the game, but it was a small part of the game. What mattered was creativity, problem solving, and collaboration; some of the twenty-first century skills I've been writing about.

My brother posted a link to a video about a Veterinary Medical Class that took place in Second Life. It is a fascinating video and a great illustration of the positive aspect of video game like activity. One person posted a link to the article, Ten-country comparison suggests there’s little or no link between video games and gun murders. Dr. Katz properly points out that this is a study of video games in general, and not violent video games, or even more specifically first person shooter games.

Yet I'll even go so far as to suggest that there can be some benefit to first person shooter games. Re-enactment of a traumatic event can be an important part of processing the horror, whether it be young kids playing with toy guns after Newtown, or veterans spending time in virtual worlds to learn to cope with PTSD. Perhaps the real question is, what are you getting out of the games you are playing.

This ties back to some of the discussions I've been having at the CT Health Foundation Health Leadership Fellows Program about intent and impact. What are you intending to get out of your games and what impact is it really having?

One intent may be simply to relax and unwind. That is an important thing to seek. The question becomes, is this the most effective way to relax and unwind? Are their other, unintended side effects that are detrimental? Might these detrimental side effects indicate there are other ways to relax and unwind that might be more beneficial?

I also like to come back to Jane McGonigal's TED talks about gaming. What sort of societal change is the gaming having? How is it affecting your resilience; mental, emotional, and social?

For the seventh grade boys playing first person shooter games, what sort of effect is that having? The research Dr. Katz talks about suggests it may not be all that beneficial. So, how do we address this? Do we ban first person shooter games? Do we make it harder for kids to access them? Do we put warning labels on them? Do we train parents, teachers and even doctors about them?

For example, my eleven year old daughter was asked at her latest physical about if she always wore her seat belt, if there were people around her that smoked, and if there were guns in any houses she went to. She was also asked about playing video games.

Now there are some people who have tried to prohibit doctors from asking their patients about gun safety, and I imagine if more doctors start asking about video game safety, that might get a similar response, but that is something that primary care providers interested in dealing with gun violence from a public health perspective could start asking patients about. It would be a simple start, without requiring new legislation. Twelve years ago, the American Academy of Pediatrics came out a Joint Statement on the Impact of Entertainment Violence on Children. As part of releasing that statement they stated they hoped to "encourage greater public and parental awareness of the harms of violent entertainment, and encourage a more honest dialogue about what can be done to enhance the health and well-being of America's children". It sure seems like such a dialog is long overdue.

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#ff #EmpireAve @chrisvoss @BobWarren @kimgarst @lizstrauss @MySOdotCom @GayeCrispin @Annehthomas @davidsanger

After a long, busy, tiring week, I figured I'd do a really quick and simple Follow Friday post. This week, I'm listing eight players on Empire Avenue that I hold over 35,000 Eaves worth of shares in.

They are priced from around 177 Eaves per share to 334 Eaves per share. Currently, the most shares I can hold in any player is 200, and five of the eight I hold 200 shares in. Most of them can and do own 600 shares of my stock on Empire Avenue.

These players are the blue chip stocks of Empire Avenue, and if your new to Empire Avenue, I'd encourage you to at least pick up a couple shares of each of them.

One player that I want to particularly highlight, however is @davidsanger. A little over a week ago, his share price started diving. Today, he posted
"thanks to shareholders sticking with me during family medical emergency, will be back on track soon and spending all these eaves piling up".

If you play the game because you value making meaningful connections with others on social media, it would be a good time to step in and buy some of David's share as a means of showing support to him.

If, on the other hand, you are simply in the game to maximize the value of your portfolio, this would probably be a good time to invest in him, since the drop in share price is most likely just temporary. I expect his share price will climb soon, partly because of increased activity and partly people buying him as he invests some of the eaves that have piled up. If your a new investor, there is a good chance he'll buy a bunch of your shares if you buy his.

Whatever your reason for playing, David is probably a great buy right now, and the rest of the blue chips are also well worth following

Empire Avenue

On Friday, I wrote a blog post highlighting some of the people that I’ve connected with via Empire Avenue. Today, @gihangamos posted on one of the boards that they would buy large positions in Empire Avenue for anyone who followed them on Twitter and Tweeted about it. I joined in and he invested in my shares on Empire Avenue. I used some of the proceeds from his investment to invest in him, which is a fairly common thing to do on Empire Avenue. Then I headed off about my day.

This evening, I came home and found that many other people had invested in my shares on Empire Avenue and I’ve had a major increase in my share price, as well as receiving a lot of funds to invest in others. So, I’ve spent a bit of time increasing my investments. This led to more investments in my shares, and further increases in my values.

Now, my guests have returned, so I’ll stop and be social face to face and check in later.

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QR Code Adoption

Lee Odden over at ToPrankBlog put up a blog post today, Will QR Codes Gain Mass Adoption?.

His post ends,

as creative and interesting QR codes are, I’m a bit skeptical in terms of mass adoption. For some reason, I can’t imagine consumer behavior changing to start scanning codes for things when they could just search or enter a URL. There’s also the technology that needs to be adopted by more devices.

Granted, I was a bit skeptical of Foursquare and Twitter too, but also Google Wave and Second Life.

What do you think?

My regular readers will recall that I've talked a lot about QR codes, as well as Google Wave and Second Life. So, I wrote a fairly long comment, that stands pretty well as a blog post of its own:

I am an innovator/early adopter in the technology adoption lifecycle, so I've always been a fan of new sites and new technology, whether it be Foursquare, Twitter, or Second Life and Google Wave, so it should come as no surprise that I'm QR Code believer.

First, however, let me offer a brief digression about Second Life and Google Wave. I don't believe either of those ideas failed. What failed was the companies efforts to promote it. I've spent a lot of time in Second Life and alway felt it was seriously mismanaged. I started talking a lot back then about the importance of open source virtual worlds, and just as we see Second Life dwindling, we are seeing more and more interest in OpenSim, an open source version of Second Life servers. While I have less for criticisms of Google, I find it interesting that while Google has stopped promoting Google Wave, they handed to code over to Apache, and there folks working on various open source Apache Wave servers. (I've run both OpenSim and Apache Wave servers).

Okay. Back to QR Codes. People need a reason to scan a barcode, whether it is a one dimensional or two dimensional bar code. In supermarkets, where UPC codes have been around for a many years, and during the early years, were rarely scanned, it is only in recent years we have gotten to the point of consumers scanning bar codes as they check out. They get something in return, a shorter wait in the checkout line. (At least in theory).

If people will scan UPC codes for some value, they will scan QR codes if value is presented to them. I've seen small specialized cases where that value exists: Scanning a QR Code at a museum to get information about a painting. More information for those who scan QR codes. I've heard stories of people scanning QR Codes in Japan to request taxis pick them up at a taxi stand. Better service for those who scan QR codes. I've heard stories of QR codes on Real Estate ads as a more efficient way of asking for information about a house for sale, but I haven't seen that and don't have details. That said, the QR Codes that I've scanned in magazine articles have not provided me any benefit.

So, will QR Codes make it? Yeah, when some creative people find ways of using them to provide value to customers that they can also profit off of, and I'm sure there are some creative people out there that can pull it off.

From CityVille to WikiLeaks

I’ve always been interested in the positive aspects of computer games. In previous years, I’ve covered Games for Change on my blog. I’ve spent a bit of time in virtual worlds, from the text based MOOs to Second Life and OpenSim. I’ve kicked around OpenCobalt a little and explored virtual worlds from my cellphone.

Part of what I like about things like MOOs, OpenSim and OpenCobalt is that they are worlds that the users can construct themselves, and I believe that this sort of construction has some great educational potential. It is part of what went into what I’ve always told my kids about being allowed to play any computer game that they could write.

I’ve also been very interested in the potential of virtual worlds for therapeutic purposes. Recently, the New York Times ran an article In Cybertherapy, Avatars Assist With Healing. It captures some of the potential for virtual worlds in therapy. The article mentions the CyberTherapy 2011 conference next June in Canada. It looks like an interesting conference and I’m starting to read through some of the material to see if people I know will be presenting.

On the other hand, I’ve been less interested in social gaming. FarmVille just hasn’t captured my attention. What did capture my attention, however, was a request from a friend of Facebook to join CityVille.

Carlos Miranda Levy sent me the invite. is currently Social Entrepreneur in Residence at National University of Singapore. He has also been Information Society Development Consultant at the United Nations Economic Commission for Latin America and the Caribbean and a 2004-2005 Google Fellow with the Digital Vision Program at Stanford University. His bio at the Digital Vision Program describes him as follows

Carlos Miranda Levy is an Information Technologies Consultant with wide experience on developing ICT strategies for development, education and e-government. A social entrepreneur, developer, and founder of a network of Latin American virtual communities and local, educational, environmental, and cultural websites, Carlos was selected by CNN in 2000 as one of Latin America's Internet 20 most influential people. He has undertaken extensive research and work with educators, education, and human development.

It was enough to make me sit up and take notice. Is Zynga moving its social games in the direction of games for change and social entrepreneurship? Could something similar be done for the health care industry?

If I could find a way to play CityVille without it sucking up all my time and productivity and without it spamming my Facebook wall, I just might check it out.

Yet let me end this off with a very different twist. I’ve been reading a bit of the discussion about WikiLeaks. The best comment I’ve found so far came Josh Wilson. Josh compared the whole story line of Wikileaks with stories coming straight out of Neal Stephenson or William Gibson. Josh talks about cyberwarfare going on. It led me back to thinking about the old movie War Games.

“Shall we play a game?”
“Love to, How about WikiLeaks?”
“Wouldn't you prefer a nice game of CityVille?”
“Later. Let's play WikiLeaks”

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