Debriefing Process Drama in Second Life

So, this morning, I got up at 4:45 so I could participate in an experiment in Process Drama in Second Life. About a dozen of us gathered on Godot Island to act out how our characters in the fictional town would have reacted to efforts to impose Internet regulations in response to the famous Serenity Now bombing of a World of Warcraft funeral.

For those not acquainted with the bombing, the short version of the story is that a woman, who was very active in World of Warcraft, died of a stroke in real life. Her friends organized a funeral in a player versus player combat area in World of Warcraft. Members of a rival guild attacked the funeral. You can read more about it, along with various reactions in this blog post.

In process drama, the focus is on pedagogical outcomes as opposed to the therapeutic outcomes of psychodrama, but in my mind, these are fairly similar goals and I invited friends from the group psychotherapy world to participate or follow along.

Those most acquainted with psychodrama as well as with the use of the Internet showed some disinclination due to the amount of time that learning about psychodrama and/or learning about acting online requires. There is merit to their concern. I have too much on my plate as it is, and I don’t think we are close enough yet to make significant pedagogical or therapeutic use of drama in Second Life. However, today’s experiment, I believe, was a step in the right direction.

After we had been assigned our roles, we all went to the island where the drama was to take place. The island was nicely set up for the purpose. Unfortunately, with the limited time and perhaps a sense of time pressure, people started interacting with each other, in role, without spending time exploring the setting. People didn’t get a good sense of who the other characters were.

I found a few characters compelling and believable and some, seemed to me, to lack credibility or verisimilitude. Some seemed too much like caricatures of the people they were supposed to be. Also, it may be that I am being a bit generous to describe what happened as people interacting with each other. Too often, it seemed, people were saying what they thought their lines would be, without really listening to the people around them or paying attention to the set they were on.

A side result was that I changed my avatar for the event. I didn’t save some of my settings, so I’ve gone back and changed my avatar yet again. Most of the focus has been on my head and hair. It still doesn’t look as realistic as I would like, but I think I’m making progress.

It does seem like there is a lot of work needed to learn how to set up proper structures for the pedagogical and therapeutic use of theatre in Second Life. This morning’s even seemed like a nice step along the way.

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saying what they thought their lines would be

The concept of warm up and deepening levels of spontaneity

Some thoughts from the silly bugger exploring this!