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A Brief Analysis of Macroeconomic Forces in Second Life

Recently, there has been a lot of discussion about the IPOs on the VSTEX stock exchange in Second Life. Stock sales have been going slowly and everyone is offering their opinions why. These opinions range from concerns about the secondary public offering of SLC stock to what the marketing plans and road shows of the various companies are like. On these later points, VSTEX has written some helpful information for new CEOS. Yet I think there is another aspect that needs exploring, the macroeconomic forces in Second Life.

Over the past two years, the money supply in Second Life has been growing at a monthly rate of around 9%. At some points, that growth as been as high as 15%. At other points it has dropped to as low as 3%. In the past few months, it has been around 6%. (This is based on data retrieved from Second Life’s Economic Statistics.)

How does this compare with the growth in the Second Life Markets, and with VSTEX in particular? Detailed data from the exchanges is a little hard to come by. It can be sliced and diced a bunch of different ways and may be a bit misleading based on the newness of the exchanges. Nonetheless, there are some interesting ways to slice the data that I’ve received.

During the month of November, VSTEX deposits grew by around 1.5 Million Lindens, or around 35%. In October, they grew by 1.8 Million Lindens, which was about a 68% increase over the preceding month. That is around 3.3 million during the two-month period. During the same period, the Second Life money supply grew by approximately 223 Million Lindens, meaning that VSTEX accounted for approximately 1.5% of the money supply growth in Second Life during October and November. I am impressed with that number and it emphasizes my belief that financial markets in Second Life are more important than many people realize.

Is this because VSTEX was in startup growth mode? How much of this is because of IPOs during the two months? Will this number increase over the coming months? Working with the assumption that growth will continue at between 1.5 and 1.8 Million Lindens a month, it is useful to go back and look at the status of the outstanding IPOs on VSTEX.

Currently, there are six companies with IPOs and a seventh that has a secondary offering. How does the amount of IPO shares outstanding compare with these numbers?

As of earlier today, for all of the IPO shares to be sold, 5.8 Million Lindens will need to be invested. For each company to meet the minimum 50% that VSTEX requires for a successful IPO, 2.6 Million Lindens needs to be invested over the next two weeks. The current rate of investing only can account for about 30% of this.

This brings us back to key issues about IPOs. New CEOs need to think carefully about how much money they need from their IPOs, how much it is reasonable to get, and how they are going to go out and get it. So far, I’ve only heard from one company about their IPO, and I’ve invested with them.

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Today in Second Life

The other day on the Second Life Educators mailing list, in quick succession, I received two interesting emails. One was from a group of students organizing a game of Laser Tag in Second Life. It will take place today from 3:30 to 5:30 PM (SLT). For those of us on the eastern coast of the United States, that means the games start at 6:30. You can stop by at the Educators Coop island.

Then, starting at 5:30 PM (SLT), 8:30 PM for me, there will be an art show sponsored by students of the same class. It will take place in a different part of Educators Coop island.

Both events are sponsored by students in Joe Sanchez’ class, Working in Virtual Worlds. For more information about what Joe and his friends are up to, I strongly recommend you stop by and read his blog.

I haven’t gotten a chance to read it as thoroughly as I would like, but looking briefly, it looks like a great blog. In particular, one of the groups from his class raised L$ 72,00 for charity. I’ve also spoken with some of the students, as well as with Joe and I’m looking forward to attending at least one of these events, if not both.

If you can make the time, I hope you’ll stop in as well.

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Debriefing Process Drama in Second Life

So, this morning, I got up at 4:45 so I could participate in an experiment in Process Drama in Second Life. About a dozen of us gathered on Godot Island to act out how our characters in the fictional town would have reacted to efforts to impose Internet regulations in response to the famous Serenity Now bombing of a World of Warcraft funeral.

For those not acquainted with the bombing, the short version of the story is that a woman, who was very active in World of Warcraft, died of a stroke in real life. Her friends organized a funeral in a player versus player combat area in World of Warcraft. Members of a rival guild attacked the funeral. You can read more about it, along with various reactions in this blog post.

In process drama, the focus is on pedagogical outcomes as opposed to the therapeutic outcomes of psychodrama, but in my mind, these are fairly similar goals and I invited friends from the group psychotherapy world to participate or follow along.

Process Drama in Second Life



Postcard from Second Life., originally uploaded by Aldon.

It early in the morning here in the States, but not so in Australia. Kim Pasternak, an avatar in Second Life from Australia is working on Process Drama there.

There are about twelve of us here and we are getting our initial instructions. This looks like it should be fun.

Second Life Market Update

Three different stories are emerging right now in the Second Life financial markets. Ronisu Rotaru proposal for restructuring SLC has passed. In addition, the VSTEX index has broken 1000, and Second Life Investors Bank has a new set of problems. Each of these require a little exploration.

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